Objective


To further my skills and experiences as a designer, crafting immersive levels and gameplay that empower players to create unforgettable and engaging experiences.


Related Experience


Level Designer - October 2022 - April 2023

VFS  Project - [Exorship]  - Vancouver, BC

  • Concepted and iterated on Level Design documentation and Game Design documentation

  • Crafted a metrics gym to identify key gameplay metrics from which to rapidly test level prototypes

  • Designed, Implemented and iterated key gameplay levels in collaboration with another level designer 

  • Coordinated user research playtests to analyze critical feedback for gameplay iteration

Level Designer - August 2022 - October 2022

VFS Project - [T.A.G]  - Vancouver, BC

  • Concepted and iterated on a 2D layout to test symmetrical and asymmetrical level flow

  • Crafted a metrics gym to identify key gameplay metrics from which to rapidly test level prototypes

  • Designed and iterated on an arena style level

  • Coordinated user research playtests to analyze critical feedback for gameplay iteration

Level Designer - January 2022 - April 2022

VFS Project - [Quest For Valor]  -  Vancouver, BC

  • Concepted and iterated on a single player experience with carefully crafted linear progression

  • Utilized unreal’s sublevel based design system for efficient and dynamic level creation

  • Implemented visual scripting for puzzle and boss fight sequences

  • Utilized unreal engine’s cinematic camera system to create compelling cinematics

Level Designer - January 2021 - May 2021

NAIT Capstone Project - [Team Building VR Games]  - Edmonton, AB

  • Concepted  and iterated 2D layouts for 3 individual VR levels

  • Crafted a metrics gym to identify key gameplay metrics from which to rapidly test level prototypes

  • Concepted and iterated on level design documentation and game design documentation


Passions


My passions encompass crafting intricate worlds through level design in both singleplayer and multiplayer video games, drawing inspiration from the visual storytelling of film, the artistry of photography, and the collaborative narratives of Dungeons & Dragons.

Skills


Game Design

Level Design 

Combat /  Encounter Design

Rapid iteration / Prototyping

Design Documentation

User Research Analytics

Pacing / Balancing

Software


Photoshop

Trello

Figma

Miro

Maya

Unity Engine

Unreal Engine

SourceTree 

GitHub

Google Suite


Education

Quality Assurance / Testing

Visual Design

Environmental Storytelling

Gameplay Flow

Puzzle Design

Collaborative Design


Vancouver Film School - May 2022 - May 2023 

Game Design - With Honours

Focused on - Level / Gameplay Design

Nominated best in level design

Northern Alberta Institute Of Technology - September 2017  - April 2021 

Game Design

Focused on - Level / Gameplay Design