Objective
To further my skills and experiences as a designer, crafting immersive levels and gameplay that empower players to create unforgettable and engaging experiences.
Related Experience
Level Designer - October 2022 - April 2023
VFS Project - [Exorship] - Vancouver, BC
Concepted and iterated on Level Design documentation and Game Design documentation
Crafted a metrics gym to identify key gameplay metrics from which to rapidly test level prototypes
Designed, Implemented and iterated key gameplay levels in collaboration with another level designer
Coordinated user research playtests to analyze critical feedback for gameplay iteration
Level Designer - August 2022 - October 2022
VFS Project - [T.A.G] - Vancouver, BC
Concepted and iterated on a 2D layout to test symmetrical and asymmetrical level flow
Crafted a metrics gym to identify key gameplay metrics from which to rapidly test level prototypes
Designed and iterated on an arena style level
Coordinated user research playtests to analyze critical feedback for gameplay iteration
Level Designer - January 2022 - April 2022
VFS Project - [Quest For Valor] - Vancouver, BC
Concepted and iterated on a single player experience with carefully crafted linear progression
Utilized unreal’s sublevel based design system for efficient and dynamic level creation
Implemented visual scripting for puzzle and boss fight sequences
Utilized unreal engine’s cinematic camera system to create compelling cinematics
Level Designer - January 2021 - May 2021
NAIT Capstone Project - [Team Building VR Games] - Edmonton, AB
Concepted and iterated 2D layouts for 3 individual VR levels
Crafted a metrics gym to identify key gameplay metrics from which to rapidly test level prototypes
Concepted and iterated on level design documentation and game design documentation
Passions
My passions encompass crafting intricate worlds through level design in both singleplayer and multiplayer video games, drawing inspiration from the visual storytelling of film, the artistry of photography, and the collaborative narratives of Dungeons & Dragons.
Skills
Game Design
Level Design
Combat / Encounter Design
Rapid iteration / Prototyping
Design Documentation
User Research Analytics
Pacing / Balancing
Software
Photoshop
Trello
Figma
Miro
Maya
Unity Engine
Unreal Engine
SourceTree
GitHub
Google Suite
Education
Quality Assurance / Testing
Visual Design
Environmental Storytelling
Gameplay Flow
Puzzle Design
Collaborative Design
Vancouver Film School - May 2022 - May 2023
Game Design - With Honours
Focused on - Level / Gameplay Design
Nominated best in level design
Northern Alberta Institute Of Technology - September 2017 - April 2021
Game Design
Focused on - Level / Gameplay Design